3-D effect for headphones

Discussion in 'Effects and the DSP' started by Eugene Gavrilov, Sep 17, 2003.

  1. Eugene Gavrilov

    Eugene Gavrilov kX Project Lead Programmer and Coordinator

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    hi there

    here's a special plugin and settings file for creating Surround effect when using headphones for EAX games as well as music listeninig
    this is applicable for audigy/audigy2 ONLY

    please read the readme.txt file carefully

    http://kx.maincore.nl/headphones.rar

    /Eugene
     
  2. RIV@NVX

    RIV@NVX Freedom is a feature.

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    Screenshot.gif shows very cool routing... :)
     
  3. Chocolla

    Chocolla New Member

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    Help~

    I have a Audigy1 Card.
    but When i do the step "kxctrl -shw 18 4" , i get a error Message say: "Error setting HW parameter"..
    Why ?
     
  4. Eugene Gavrilov

    Eugene Gavrilov kX Project Lead Programmer and Coordinator

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    >> Screenshot.gif shows very cool routing

    :) :cool:

    >> but When i do the step "kxctrl -shw 18 4"

    are you sure you are using the latest version of 'kx.sys'? (bundled with the effect)

    /E
     
  5. Chocolla

    Chocolla New Member

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    Aa~.. I replaced the KX.sys ( Effect ) wrong to another Windows\system\drivers. :rofl:

    now i can use the this command.

    thx for reply.
     
  6. kode54

    kode54 New Member

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    Any chance of a Live! implementation, or at least an implementation of a similar effect?

    Never mind, I see it makes use of a lot of general purpose registers. What is that hardware parameter for?
     
    Last edited: Sep 23, 2003
  7. DroN

    DroN New Member

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    I downloaded this 3Deffect and dsound3d tools. After installation I started rightmark3d - sound emitter flying around head on picture but in phones no even simple stereo. What's wrong?
     
  8. Eugene Gavrilov

    Eugene Gavrilov kX Project Lead Programmer and Coordinator

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    make sure you have connected them properly (use 'test' applet)

    /E
     
  9. DroN

    DroN New Member

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    I checked installation by instructions in zip then loaded DSP-save headphones.kx. Peak meter showing same levels on both channels in all 3d-sound tools :(
     
  10. zettez

    zettez Member

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  11. Nando Dominguez

    Nando Dominguez New Member

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    Yep, the link above doesn't work now. Eugene?
     
  12. Eugene Gavrilov

    Eugene Gavrilov kX Project Lead Programmer and Coordinator

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    the effect is already bundled with the recent driver (HPhSp)

    /E
     
  13. zettez

    zettez Member

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    Thanx.
    But how I can connect them in DSP?
     
    Last edited: Jan 12, 2004
  14. Eugene Gavrilov

    Eugene Gavrilov kX Project Lead Programmer and Coordinator

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    HPhSp is a beta plugin mainly for internal development
    you can, however, try to connect it -instead- of the surrounder plugin
    you will need to add additional summs...

    stereoL+w -> hpsp
    stereoR+e -> hpsp

    that's it (in brief)

    don't forget to turn on 8-point surround (kxctrl -shw 18 4) -- this will improve gaming experience

    /E
     
  15. zettez

    zettez Member

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    Thanks, I'm will try that.:lol:
     
  16. slaine

    slaine New Member

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    Does Work HPhSp with SB Live! (4.1)? When a try to connect it into DPS a get massage "no more freee GPR registers"
    Thanx
     
  17. RIV@NVX

    RIV@NVX Freedom is a feature.

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    You should free up some resources by removing plugins you don't use, for example "Reverb".
     
  18. slaine

    slaine New Member

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    But a have only 256 GPRs, and HPhSp work with 248 :-(
     
  19. letterboy1

    letterboy1 New Member

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    Headphone plug in

    Dear Devs,
    are you considering having plugins that you can choose by clicking on a button instead of having to connect all those lines? I tried out your drivers and played a game called Forgotten Battles (a flight sim) and I was very, very impressed with the performance of your drivers. This sim never sounded so good . . . until I panned my view around in the cockpit. Then suddenly I knew I couldn't use these drivers because the 3D transition wasn't right. When I turned my view to the left, the engine sound shifted to the right . . . this is correct as far as position goes. However, the transition was uneven. It seemed like turning my head 40 degrees didn't change anything, but suddenly at 45 degrees the engine sound switched instead of gradually shifting as I turned my view.

    I then found out about the plugin and decided to try it out. In one of the posts here, it says to read the readme that came with the plugin . . . but that link is broken since the plugin is now bundled with the latest driver pack. That post also said to enter some kind of lines (stereoL+w -> hpsp stereoR+e -> hpsp). I have no idea what that means. Where do you add those lines? I tried looking at your online documentation, but I'm afraid that things are not too clear for me. I want very much to be able to use these drivers, but the method of implementing plugins is a bit advanced for me to understand without documentation (with screenshots). The online docs explain the concept quite well, but for some reason I didn't get the plugin to work.

    I'm sorry I don't get it. Again, perhaps a simpler option for dummies like me could be considered in a future release. Plugin on or off, for instance (as an option, not a replacement for your current advanced mode).
     
  20. Eugene Gavrilov

    Eugene Gavrilov kX Project Lead Programmer and Coordinator

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    hpsp is not officially supported and is provided mainly for experiments
    there will be an updated version of the Surrounder effect with the hpsp integrated
    however, I cannot provide you with any release dates

    /E
     

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