Big S.T.A.L.K.E.R. Problems?

Discussion in 'Industry News' started by Vikingod, Jan 30, 2006.

  1. Vikingod

    Vikingod Int'l Fish Liaison

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    Information about THQ being not satisfied with the situation that developed inside GSC had already reached us before. "They (THQ) didn't even imagine what it's like to work with GSC, - shares with us one of the former members of the company - they didn't even understand who they dealt with. STALKER always was in the state of general design. It's always been a project which was more spoken of than really done." Another source claims that at the end of November THQ made a decision to stop financing the development and to conduct a thorough revision to gain control over the development process. "We don't care what shape the game will ship in anymore, - said one of the THQ bosses to an IGN journalist, - the game must ship in 2006".

    In addition to all this last week part of the original STALKER development team was moved to another project and another part was simply made redundant. "These were considerable dismissals," - told the source that still remained a member of the GSC staff, - "I heard that next week a THQ representative will arrive and he is going to stay until the project is finished."
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    Read More / Source: GameGuru Mania
     
  2. Mr Cairo

    Mr Cairo DREDD do You require backup .... NO

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    and theres the problem with the industry at the moment ..... we dont care about the bugs or lack of polish ... give us your cash :(
     
  3. Dark Lord

    Dark Lord Well-Known Member

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    its really too bad, i had high hopes for this game.
     
  4. Necrosis

    Necrosis Well-Known Member

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    On the flip side this thing has almost been delayed more than Duke Nuke Em Forever. I don't see why if the really work on it why they can't have it done my the end of 2006.
     
  5. Dark Lord

    Dark Lord Well-Known Member

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    i think their biggest problems are the completly liveing and functional ecosystem. well that or the 30 real life kilometers of land theyre building, the fall out radius of the real meltdown.
     
  6. Vikingod

    Vikingod Int'l Fish Liaison

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    I think the real problem lies within programers who can't make up their mind, or bit off more than they could chew and can't admit their mistake. I would be very suprised if this game makes it off the floor.
     
  7. Dark Lord

    Dark Lord Well-Known Member

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    agreed, when i heard they wanted to do the 30 kilometers of real life space and a fully working ecosystem, i knew they were in for one hell of a project. honestly, i never fully expected that 30km to become a reality.
     
  8. Mr Cairo

    Mr Cairo DREDD do You require backup .... NO

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    hmmmm appears to be on track

    source http://www.pczone.co.uk/
     
  9. aaronbond

    aaronbond Member

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    my substitute for the time being is BF2! :) I was really wanting this game to hit by end of 05, but I bought BF2 and am happy I did so.
     
  10. Vikingod

    Vikingod Int'l Fish Liaison

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    part 2

     
  11. Necrosis

    Necrosis Well-Known Member

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    Hmm..good news but I really hope they finish it this year.
     
  12. Vikingod

    Vikingod Int'l Fish Liaison

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    I believe it when I see it.
     
  13. Dark Lord

    Dark Lord Well-Known Member

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    also found this on IGN today

    1. The project is on the stage of beta approval and is being actively developed in close cooperation with the publisher.
     

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