Bungie Clamping Down On Quitters In Reach

Discussion in 'Gaming News Discussion' started by comp_ali, Aug 1, 2010.

  1. comp_ali

    comp_ali Sniper

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    Rage quitters detected.Among the tireless efforts to enhance online gaming experience, Halo:reach developer Bungie warned those who will quit regulary during online matches will be penalized and possibly banned.
     
  2. blown503

    blown503 New Member

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    Yea so if a bully is picking on you or you are not that good you have to stay connected so they can keep kicking your butt. What a stupid Idea from bungie. Sounds to me that the game needs a way to balance the players so there isnt any rage quitters. Bungie this is your fault, you took everyones money and now you need to fix your game, not ban noobs.
     
  3. Trusteft

    Trusteft HH's Asteroids' Dominator

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    Good move from Bungie. I remember playing Generals/Zero Hour and the SOBs would quit the game all the fricking time when losing or when their rush didn't work as planned.

    Well done Bungie!
     
  4. comp_ali

    comp_ali Sniper

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    If someone can't play so good , he better play with his friends or people with similiar rank until he increase his skill gradually. Better for both parties.
     
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  5. Trusteft

    Trusteft HH's Asteroids' Dominator

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    You tell them Ali!!!
     
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  6. Mousey

    Mousey HH's Official Rodent

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    It's not about penalising people who just quit, It's about people that HABITUALLY quit if you actually read the article...
    Bungie will implement a tracking system which will detect how many times you quit matches within a certain period i reckon... but then again

    tl:dr - Bungie knows who you are ragequitters, Better stop.
     
  7. The Captain

    The Captain Active Member

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    *sigh*

    Why can't they just use dedicated servers? Then if someone quits, there's no big deal. There would be no delay or headaches involved with host migration, since it wouldn't be needed. Likewise, more players could be supported and players could come and go as they please. Not to mention the player who is hosting wouldn't have ridiculous latency advantages.

    No one playing COD4 or Counter-Strike on the PC ever complains about people leaving during the middle of a match. As long as a decent number of people are playing, it's all good.

    This whole local hosting trend is a load of bollocks. It's unfortunate console gamers don't know any better. Dedicated servers may have their own flaws, but this local hosting system, including host migration, is not progress.
     

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