Has anyone else tried using Cats5.4 with Triple Buffering and AGP Fastwrites enabled? I loaded up Doom3 again after a fresh format with Cats5.4 after building my new rig (see sig below) and noticed if I enable triple buffering for Opengl through the ATI Control Panel and v-sync in the Doom3 video options with AGP Fastwrites enabled I get flashing shadows on characters and background objects right after they drop you off at mars in the beginning of the game when the ship is still hovering overhead. There are 2 ways I can get rid of this problem using Cats5.4 the first is to go into the motherboard bios and disable AGP Fastwrites or I can just disable Triple Buffering in the ATI Control panel and the flashing shadows will stop. At first I thought oh well must be a problem with Fastwrites being enabled on my motherboard even though I only saw the flashing shadows with triple buffering and Fastwrites enabled. Like I said if I disable one of these the flashing goes away. Also Doom3 is the only game I have seen any problems with so far. Well I decided to roll back to an earlier build of drivers (Cats 5.1) and test this out. I expected to see the flashing shadows again with AGP Fastwrites and Triple Buffering enabled but to my surprise they were not there at all no weird flashing shadows or any problems at all. I decided maybe I had a bad install with Cats5.4 so I uninstalled Cats5.1 used DCpro in safe mode and loaded Cats5.4 back on my computer. Well the flashing shadows came back with AGP Fastwrites and Triple Buffering enabled. So my question now is has anyone else seen anything like this with Doom3 and Cats5.4 with Triple Buffering and AGP Fastwrites enabled? It might be related to the Via K8T800 pro chipset and AGP Fastwrites but like I said if that were the case I would have seen the flashing textures with Cats 5.1 also.