Very well done shockwave player FPS game that is very similar to Unreal Tournament. I have no idea how they made this but man, I'm impressed (this is not hand drawn animation I don't believe. I think they are all rendered items.) http://www.rasterwerks.com/dev.public/phosphor_alpha_4_248.htm FAQ: This is strictly a technology demo for a Shockwave first-person shooter, and does not in any way represent an actual game. This demo includes materials created by other parties: Map by Rich "Akuma" Eastwood Map textures, Xan model by Epic Games Pulse Rifle, Launcher, Sniper (modified), Pickup models by Raven Software M134 Minigun model+skin by Frank "The Punisher" Castle HK MP5 model by Raven, Skin by SixShooter If you are the owner of these materials and would not like them used in this demo, please contact me for removal. This framework is currently in the Alpha phase, AI and network play is currently being developed. Licensing/publishing for a game based on this framework may be considered once the project nears completion. The Enhancer Xtra by AndradeArts is being used to provide mouselook and full-screen support under Windows. For OSX, a build using the MoveCursor Xtra, can be found here. The numbers in the upper left represent streaming progress [percent, K/sec, ETA]. Server load has been very high recently. Thanks for checking out the demo, I hope you enjoy it. all code by nick kang, rasterwerks © 2005
that is f*cking insane..... excuse my language only way to describe it, this guy has created the craziest shockwave game ever. this is better than the less than 1 mb FPS game.