Crytek have said developers move away from PC

Discussion in 'News Discussion' started by HardwareHeaven, Dec 21, 2009.

  1. Mousey

    Mousey HH's Official Rodent

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    So every time someone pirates the game, roughly oo i dunno £34.99 british is lost by the company? As in they pay that out every time someone pirates it?
    As i said before, horse shit.

    I think you'll find that the sales for Assassin's Creed went through the roof and pretty much funded AC2's development, That doesn't say "It was pirated so much it flopped" to me.

    Not directed at you Resistor but this argument that Piracy funds organised crime? Perhaps the people that argue this should take their head out of the Illuminati conspiracy book and put their foil hat back on.

    I know people that have gone down the "Torrent, Burn, Sell" route, and aside from making f* all money off it, They were hardly approached by gangsters asking for a cut of the profits for a bank heist or some crap.
    The only reason Piracy is the root of all evil these days is because of the media, I bought a magazine in the uk purely because it urged people to believe that torrents weren't all exclusive porn and piracy distribution centers, They're legit file sharing methods.
     
  2. comp_ali

    comp_ali Sniper

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    Yes they said that before , there was a thread I created more than a year ago. They just stated this again in another occasion.
     
  3. Pekalion

    Pekalion New Member

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    Haha, this is really funny guys. This bunchs of idiots from Crytek have developed Crysis, wich is still one of the most demandings games for PC if you activate all the eye candy. I really want to know how they supposs to make that kind of grapichs in a console? Come on, if you compare Modern Warfare 2 in Xbox360, PS3 and PC, the consoles grapichs are like a crippy MOH in PSX :D

    I mean, the hit the market so bad with Crysis because of the grapichs, the history was really boring, easy and short, so, what are going to use for a console to solve the grapichs limitations? Geezz, I can't believe they are such dumbass
     
  4. Gastrian

    Gastrian New Member

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    Thats the thing, when Crysis was released, myself and a load of other people read the reviews and tried to play the demo. The game was all about the graphics and the physics which was really condensed into the suit. Outside of that the game was generic with a boring storyline, poor AI and quite monotonous even by the standards of the times.

    The Crysis Engine was the purified reason why gaming on PC was and is dying. It wasn't about making a game or game engine that could enjoyed by the majority of PC gamers, it was pissing contest to prove how next gen you were by making a game almost unplayable on the current tech of that time. Crytek have completely ignored the sentiments of the gaming community which were right in saying "why shoudl I spend £500 ona graphics card alone to play Crysis when I can spend less than £300 on a full system to enjoy Killzone 2?"

    That is what is killing the industry. You buy a PS3 or Xbox360 and it isn't out of date until they release the next one after half a decade, you spend 3-4x as much on a PC and its out of date within half a year. Dvelopers on the consoles will work hard at getting the most out of the curent hardware, certain PC developers like Crytek will just give the PC gaming community the middle figure and say "You should've waited for the next generation before upgrading your CPU" and a huge portion of the gaming community will raise their own middle fingers and say "F*** this s*** I'm buying a 360"
     
  5. SeraphicSorcerer

    SeraphicSorcerer Well-Known Member

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    The problem is you ASSUME that just because people would by it if unable to pirate. Which is ridiculous. Personally, even when I buy a game, I occasionally download the cracked release just because the crackers circumvent the DRM shit that normally makes the buggy in the first place. SC:Chaos Theory and Starforce is one such example.
     
  6. Trusteft

    Trusteft HH's Asteroids' Dominator

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    Yeah, this point just makes the whole antipiracy movement hurt.
    1 pirated version does NOT mean 1 sale lost. Most people who pirate games would not buy them anyway, if they couldn't get a pirate version.
    The same way that people who do buy their games, do not do it because they can't find an illegal copy of it.
    Companies should make customers want to buy the game, not treat them like a criminal who is going to pirate it.

    Still, in the case of Crytek, it is a cheap excuse.
     
  7. Jac

    Jac Well-Known Member

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    For me Crysis was one of the most immersive games I have yet played. I thought the world created was awesome with many jaw dropping moments throughout the game. I thought the narrative was great - although I agree it kind of fizzled out at the end.

    Walking through a tropical forest, admiring the scenery. Dappled sunshine falling onto the rocks as I go by. Then as I'm wandering around with my head in the clouds I stumble upon two Korean soldiers. I instinctively blast them with my shotty. One goes down, the other one needs another shot. I move on but hear groans and notice that the 1st one isn't down - just stunned. I run up and grab him by the throat and throw him off a cliff into the river below. He bobs for a few seconds and then gently floats of downstream.

    It's late evening. The sun is clouded in tropical haze. I'm by a river looking for a way to get into the base on the mountain. A helicopter gunship is buzzing ahead. I'm prone in the reeds. Then I hear a noise behind me. A rustle in the undergrowth. Is it more soldiers? I listen closer - sounds like a toad or something. I crawl on a few more paces and then WTF, a toad goes hopping by!

    Plus I played on my 9600GT and got a decent game so you don't need 'awesome' hardware to play it.

    As for torrents. Yeah I've downloaded games before. At times when I simply couldn't afford to buy the game so as people have said, this wasn't a lost sale. Most of them I have tried and quickly discarded because they sucked. If a game is really good I will buy.

    I bought Crysis and Warhead, Mirror's Edge, Batman AA, FEAR2.
     
  8. Mousey

    Mousey HH's Official Rodent

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    I already made that point :p
     
  9. OmegaRED

    OmegaRED Relapsed Gamer

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    I can't wait for these assholes making Crysis games to get a reality check when they realize once there's no allure of state of the art PC graphics to draw gamers to your title you've actually got to put the effort into the game to differentiate it from the many other shooters on consoles.
     
    SeraphicSorcerer likes this.
  10. Trusteft

    Trusteft HH's Asteroids' Dominator

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    QFT!!
     
  11. comp_ali

    comp_ali Sniper

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    We are looking forward one of those scenarios :
    1-Crysis 2 will be better looking than Crysis : This one is less likely to happen due to limits of processing power in console unless the PC version will have the lead but Crytec said the all three versions will look pretty the same.
    2-Crysis 2 is on bar with Crysis in terms of graphics : So basically that means Crysis 2 is Crysis ported to consoles so unless they add more features over the original , the game won't sell "on the PC at least". They could add more gameplay modes , implement the ability for the playerto fly more helicopters , planes "There was just one mission were you took control of a helicopter in Crysis " , Make a decent story because the original game storyline was really weak ,.....etc.
    3-Crysis 2 is less than Crysis in terms of graphics : And that's most likely to happen and will appear clearly on the console versions because Crytec have no past experience on X360/PS3 so I doubt they can raise the bar on consoles with their first hit. Most of those brilliant looking games on consoles are first party published ones.
     
  12. SeraphicSorcerer

    SeraphicSorcerer Well-Known Member

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    Agreed.
     
  13. Trusteft

    Trusteft HH's Asteroids' Dominator

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    This is how the flatout developer got the shaft. They started with PC with their 2 flatout games, sold well and for the third they showed the finger to the pc users and released it only for consoles (only 360?). The game was of course just one arcade racer among MANY on the consoles and sold bad. Then they returned to the PC...HA!
     
  14. ET3D

    ET3D Hopeless Dreamer

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    No. I'm serious. It's easy to for PC gamers to pat each other on the back like you're doing here, but face it, regardless of whether piracy is the real problem, PC gamers expect to pay less and get more than their console counterparts, and this means that consoles are a better target for developers.

    The only game I can think of that sells anywhere near console levels (and I'm not including MMO's) is Sims 3. Do you know any other games?
     
  15. HardwareHeaven

    HardwareHeaven Administrator Staff Member

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    I heard via industry sources that only 3 percent of Modern Warfare 2 sales were on the PC. Thats quite shocking really.
     
  16. comp_ali

    comp_ali Sniper

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    Considering they didn't put enough effort into the PC port , they can't complain.
     
  17. Jac

    Jac Well-Known Member

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    Wow - if those are the sort of sales numbers that are typical it would be madness for a developer to produce PC exclusives. The only light at the end of the tunnel for PC gamers are the next generation consoles.
     
  18. Trusteft

    Trusteft HH's Asteroids' Dominator

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    I am NOT a PC gamer. I am a gamer.
     
  19. OmegaRED

    OmegaRED Relapsed Gamer

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    I thought I read it was better than that but even so what else was expected when the multiplayer component was crippled to alienate all those hardcore gamers who buy it for the online play not the campaign.
     
  20. YAYitsAndrew

    YAYitsAndrew Anti-Piracy Poster Boy

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    Long read from someone inside the games industry:

    Piracy rates are pretty ridiculous, PC game developers have analyzed their players and found 80% piracy rates (by tracking achievements and comparing it to customer lists), iPhone game developers are claiming 75% and higher piracy rates (by tracking high scores and comparing it to customer lists.) No one who is actually against piracy is arguing that 1 pirate = 1 sale, pirates just like to jump to that conclusion and pretend people feel that way because it's so easy to have a counter argument.

    We live in a world where certain platforms have a piracy rate that is larger than the sale rate. These are the platforms where piracy is too easy - no physical mod, just software and a download. What is just one consequence of this rampant piracy ratio? Customer service is unable to support users effectively. Imagine if your call center needed to be staffed to help a user base of 8 million and you only received money from 2 million of those users. You're going to have long response times and rushed support. This is actually happening. Call centers waste a tremendous amount of time dealing with people who stole the game. I found it funny that someone early in this thread condoned piracy and then complained about how customer service is getting worse and worse. Guess what, YOU'RE THE PROBLEM.

    I'm not going to defend Crytek, I believe that the traditional PC box market is beyond repair at this point and is going to die. Yes, this is piracy's fault. It's true that you can't exactly quantify the damage piracy causes on any given title, but absolutely no one here can deny that if piracy didn't exist, SOME of the people who stole it would have bought it. Games sell like movies do, by building hype and anticipation before launch and then relying on media and word of mouth to continue hyping the game once it's released. Once you're excited about a game and really want to play it, at this point piracy has become a lost sale. Without piracy, your only options are to obtain the game through legal means which turns 1 game into 1 sale, or not play it at all until you can afford it which turns 0 games into 0 sales. The problem with piracy is that it turns 1 game into 0 sales. The "customer" has satiated their desire for the game and the developer has no money to show for it. They can now never sell the game to that person.

    You might pipe in and think that used games defeat this idea, but they don't because physical media is still being transferred. You can only have as many used copies as you have original sales. With piracy, you can have no sales and lots of pirates.

    So what's my point? Selling PC box software is becoming a niche market. There are two good ways to get away from piracy. The first is to release your games to the large console audience where piracy can be detected and enforced. Microsoft banned ONE MILLION xbox live users for using pirated copies of modern warfare 2. The game's sold like 8 million copies on 360 alone, so that's 12% of the player base that would have been stressing customer service and stressing the game servers. Thank you microsoft!

    The second is to adopt a virtual goods system, mostly because they provide a way to monetize that has to be validated by an online server. The startups aren't working on PC games (no one will fund that train wreck), they're working on games for social networks and games with freemium models. We're going to watch more and more pure PC developers switching to console and supporting PC as a secondary income source. We're going to see companies refocus themselves into virtual goods, like when EA recently bought Playfish. They laid off some key PC tech a couple days later.

    I'd like to say that this was completely the pirates' fault, but the PC box model was probably always broken because it could be abused in a way that is unenforceable. It's like laws saying you have to clean up after your dog... who is really around to write you a ticket if you leave a turd on the sidewalk? Let's be thankful that the industry has come up with (at least) two solutions to the piracy problem. Without piracy being so attractive, hopefully hardcore gamers can start spending in force and keep the games and franchises we love alive. Unless you all want to be playing BrainSchoolVille on NintendoBook ten years from now.
     

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