Framerate Drivers 1.0 (163.67) Xp 32bits

Discussion in 'NVIDIA Graphics Cards' started by knyz, Sep 11, 2007.

  1. knyz

    knyz Author Spirit Drivers

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    Hey all ! my first version framerate drivers is released ! have fun ;)

    ================================================================================
    Framerate Drivers 1.0 based 163.67 for xp 32bits
    ================================================================================

    Graphics supported
    ---------------------------

    Geforce FX,6,7,8

    What`s news
    ---------------------------
    ---------------------------

    Improve Performance Geforce FX/6/7 on Directx9
    Improve Compatibility Application OGL (ETQW,Quake4...) For gpu (FX,6,7,8)
    Fixed Bugs Overlay Geforce 8
    Beta FSAA Forced (Geforce 6,7,8) "Unreal Engine 3" Bioshock, Medal Of honor Airbone.
    Improve Compatibility/Performance SLI "Medal of Honor Airbone, Rainbows Six Vegas, Ghost recon..."
    New management Shaders OGL for "shaderobjects" (Geforce 8)
    Management Quality/Performance ALL Cards
    Forced management Purevideo HD For Geforce 8400/8600 (coming Beta for Geforce 7)

    Link : http://tixpo.free.fr/Framerate Drivers 1.0.exe
     
    Last edited: Sep 11, 2007
  2. Trusteft

    Trusteft HH's Asteroids' Dominator

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    Can you please make this more clear? Does it have anything to do with the broken aspect scaling?
     
  3. knyz

    knyz Author Spirit Drivers

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    its just a problem with Movie HD
     
  4. crlorentzen

    crlorentzen New Member

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    What is Movie HD?

    Do you mean a certain resolution of video file or a codec? Or what?

    Thanks
     
  5. knyz

    knyz Author Spirit Drivers

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    Hey !

    Movie HD = Trailers 720P/1080i-p, HD-DVD :rolleyes:

    problem is formed there is level of the scaling resolution HD on video HD and HD-DVD.
     
  6. Trusteft

    Trusteft HH's Asteroids' Dominator

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    So. what exactly is different between your release and the official one?
     
  7. knyz

    knyz Author Spirit Drivers

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    Use another to proceed of management SLI by desactivate the function thread (core 2 duo, athlon x2), use of the thread with tendency to create a conflict with management SLI, by nvidia officiels the defaut in AUTO position or on.

    In addition, the FSAA of the SLI to being to force to release the processor of complex scene, much old games thus depends on the processor thread application to tendency under exploited the performances of the SLI, to better allot only one core to application so that the games can benefit from performances SLI without creating various bugs

    With regard to the performances of graphics cards geforce fx and 6, it with been necessary that I propose old to proceed which make it possible as well as possible to use the total performances of its old generations.

    the FSAA under the engine unreal engine 3, it is in phase of test, the possibility of forcing the FSAA under driving must be made by the use of the multisampling (transparency) bus by defect once again nvidia desativate to be proceeded to gain in performance, damage for the quality visual of the games.

    For opengl, for moment i prefere filter information to avoid plagiarized it, but to be more precise, a function suitable for opengl makes it possible to separately the management of the shaders to healthy of memory on geforces 8.
     
  8. Widkidone

    Widkidone New Member

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    Will there be a ATI version of these
     
  9. knyz

    knyz Author Spirit Drivers

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    no have graphics cards ati :( . I miss that drivers ATI:)
     
  10. Decon

    Decon New Member

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    Hmmm.......Tried these with my 8800GT. When I tried to install them it said "there were no drivers that my video card could use" and the install ended?

    Core DUO, XP 32 bit..

    Did I miss something??
     
  11. Teme

    Teme Super Moderator

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    Yes this thread is over two years old so they might not work on modern card if the .inf files don't have proper device ID's that would match with the card.
     
  12. Decon

    Decon New Member

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    OOPs!!

    Picked this up from GURU 3D. The post above me was September. UGH! Didn't notice the year......my bad, Thanks
    D
     

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