Don't know why I haven't benched my PC before but seeing as I just reinstalled Windows I decided to. Also I'm currently running at only 16GB of RAM instead of 32GB, loaned some of my RAM to a friend. (I did make sure to register right after I took the screenshot)
This is my latest result after updating 3DMark and also upgrading to Windows 10 x64. The PC specs are all the same as before...
I don't have the Advanced version of 3DMark....so..... Running the Oxide Star Swarm Mantle Stress Test...this is the output text.... ______________________________________________________ == Hardware Configuration ================================= GPU: AMD Radeon (TM) R9 390 Series CPU: GenuineIntel Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz Physical Cores: 4 Logical Cores: 8 Physical Memory: 16054423552 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: Mantle Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 24253 Average FPS: 67.36 Average Unit Count: 4569 Maximum Unit Count: 5759 Average Batches/MS: 1322.91 Maximum Batches/MS: 6671.98 Average Batch Count: 19928 Maximum Batch Count: 144702 ===========================================================
This is the D3D result.... ___________________________________________ =========================================================== == Hardware Configuration ================================= GPU: AMD Radeon (TM) R9 390 Series CPU: GenuineIntel Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz Physical Cores: 4 Logical Cores: 8 Physical Memory: 16054423552 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 17513 Average FPS: 48.64 Average Unit Count: 4130 Maximum Unit Count: 5327 Average Batches/MS: 722.84 Maximum Batches/MS: 2051.59 Average Batch Count: 17270 Maximum Batch Count: 155137 ===========================================================
pumping out some serious frames with those 2x 980's..... how does the ultra version of firestrike perform though?
Since you can get the Advanced Version through Steam at 80% off ($4.99 total) I went ahead and got it. This result is the first run. But, I also had a second screen active in extended Desktop...if that matters at all. Here is the 2nd Run with only the single monitor active....
Firestrike-Ultra: For testing 4K... (Looks like my system needs some help for the heavy lifting) It was a slideshow all the way through.
it would LOVE for 3dmark to re-release the firestrike test using dx12/mantle.... even with tripling the gpu power firestrike doesn't seem to take much of a bump which to me... seems like a limitation of the api with so many things occuring on screen.
This is what happens when i put a R9 285 2GB Stock + R9 380x 4GB Stock together... http://www.3dmark.com/3dm/9605843
Additionally... i've determined that firestrike 4K REQUIRES a minimum of 3gb if not 4gb of vram... if i run the firestrike 4K tests with crossfire... there is serious hitching... if i disable the 285 and run the 380x then the hitching is gone and my results are much better plus the tests look proper... If i run the 285 without the 380x..... the hitching is bad and the frame rate rately makes it above 0.1-0.5... in fact it looks like things freeze up and far as i can tell that's due to insufficient vram. http://www.3dmark.com/3dm/9605949? 285+380x=