Global Games Revenue Expected to Hit $99.6B in 2016

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  1. Dyre Straits

    Dyre Straits 10 Grandkids -2 Great-grandsons

    May 13, 2002
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    The global games market is flourishing and revenue is estimated to reach $99.6 billion in 2016, according to a report released Thursday by the research firm NewZoo. China remains the largest consumer of video games, accounting for 25 percent of global revenue. The cross-pollination of games with eSports and entertainment properties is forecast to push global revenue to $118.6 billion by 2019.

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    The console market remains a stable source of revenue — up 4.5 percent year-over-year to an estimated $29 billion in 2016 — but the biggest shift is from PC to mobile. Computer game revenue was estimated at $31.9 billion, with full releases and massively multiplayer online games accounting for $26.7 billion in revenue. Mobile will, for the first time ever, surpass the personal computer in game revenue, according to NewZoo. Tablet adoption has not grown as projected, but the combined revenue for mobile devices was $36.9 billion.

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