Godfather 2 leaked

Discussion in 'Gaming Discussion' started by comp_ali, Apr 3, 2009.

  1. comp_ali

    comp_ali Sniper

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    I just saw the PC version +crack on some sites before its official release by 4 days .
    Again the question Is whether the pirating service has advantages over the legal one :rolleyes:

    Edit 2: X360 version is leaked as well
     

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    Last edited: Apr 3, 2009
  2. Cow_160483

    Cow_160483 HH's only cow moooooo...

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    Lol Pirating makes you wonder if game developers are not the ones actually doing that ??:bleh:
     
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  3. comp_ali

    comp_ali Sniper

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    Yep , sometimes I think that developers has an advantages of this as it is a way of advertising the game especially when there is no demo released and you have to buy the game anyway to play online.
     
  4. nicnik

    nicnik In the Land of Snow

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    good point. but is the release date for godfather same date around the world? I know some countries tend to receive games much earlier before their release dates and they jus sell it coz no one cares.
     
  5. OmegaRED

    OmegaRED Relapsed Gamer

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    Hate to burst your bubble but this is absolutely normal for PC games to be pirated a few days before release and 360 games often come out weeks in advance of retail.

    Godfather was a horrible game so I doubt even pirates will waste time on the sequel...I know I won't :D
     
  6. comp_ali

    comp_ali Sniper

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  7. nicnik

    nicnik In the Land of Snow

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    the trailer looks so good though !
     
  8. Trusteft

    Trusteft HH's Asteroids' Dominator

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    That's why trailers exist. :D

    Have you watched the trailer of the movie, The happening? Fantastic, worth seeing several times, just plain beautiful. That's the trailer, the film is one of the most senseless pieces of crap released in the 21st century.
    I still enjoyed watching it the first time, but...anyway.
     
  9. nicnik

    nicnik In the Land of Snow

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    That's with most trailers nowadays it's sad >.<
     
  10. BiGBrOwNPimpsta

    BiGBrOwNPimpsta HH's #1 Hustla and Pimp

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    it's going to suck anyways, but blowing peoples brains out looks cool. the first one looked like a piece of EA shovelware. There's some stuff better untouched, especially The Godfather.
     
  11. Mazuko

    Mazuko Well-Known Member

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    The first one was such an incredible let down, I was completley shocked and amazed that they created a sequal. The joys of forcing IP down peoples throats to generate cash flow via a failed scheme. What is that scheme you say? Easy...make as many games as possible and throw them out there for people to buy. EA failed in that scheme so they are scaling back production. There is a REALLY good article about this in last months Game Informer! Geeze talk about starting with one idea and ending up with another...
     
    Last edited: Apr 8, 2009
  12. HardwareHeaven

    HardwareHeaven Administrator Staff Member

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    Mafia 2 FTW.
     
  13. comp_ali

    comp_ali Sniper

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    I tend to agree with Zardon , Best historic Action Adventure game ever , I play it till now.
     
  14. warcrow

    warcrow New Member

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    It's been a while since I've actually logged into this account (been lurking a while) but I wanted to contribute to this thread. I wrote up a little review on the game and figured I would share--enjoy:

    Though I love me some 3rd-person shooter action, the original Godfather game bored me to tears. I just couldn't get into it! I know I know—some of you out there really enjoyed this game quite a bit--and I respect that--but it never struck a cord with me despite my several attempts at playing it.

    I'm happy to say that The Godfather II is a little bit of a different story...for the most part. To be frank, it's not much to look at, but I found the overall game engaging enough that I was compelled to play it all the way through to the end in roughly 10 hours.

    Initially the experience didn’t feel much different from the first as the game (slowly!) introduced all the gameplay mechanics, but in about an hour or so the game began to hit its stride and everything sank in. It turned out this game was deeper--gameplay-wise--than some most other open world games and I found that refreshing as it was unexpected.

    The Mob view (initiated by hitting the Start button) essentially pulls the game out to a 3D map of the mob world you're trying to take over. Here you will be able to control your game in much greater detail. You'll find yourself inviting people into your family for their beneficial abilities (like lock picking or demolitions), promoting them up the chain (which in-turn grants them additional skills), upgrading their abilities (there are roughly 15 abilities per character ranging from increased health to better aiming), purchase them new weapons and more.

    The Mob View also offers the ability to delegate tasks for your family by send some of your men to assist in defending a business of yours that's under attack, or bomb an enemies business to cripple a crime ring, or even to attempt to take over another business making it your own. It's a cool system that wasn’t as buggy as I was expecting it to be.

    In one instance I was attacking a much needed trucking depot to complete a crime ring that would have added bullet proof vests to my crew. While I was waging war the game notified me that one of my other businesses--a bar--was under attack (the notification helpfully offers to take you to the action via the Mob View at a press of a button). No problem--I simply instructed 4 of my thugs to help fortify the defenses at the bar. Once I was done taking over the trucking depo I quickly drove over to the bar to assist and as I arrived I could see my guys laying waste to the other family as they finished up the last few guys. It's a rewarding system that works really well and is easily one of the highlights of the game.

    Initially I was worried that I was going to spend more time in the Mob View than actually playing the game because I was under the impression that this game might have been part 3rd-person shooter and part RTS--but that was not the case at all. Though you do spend a decent amount of time in the Mob View, you really spend the majority of your time running around and attacking other families. Also, it's worth mentioning that the Mob View might offer enough options to make some peoples head spin at first as it has a plethora of options. I do feel like it could have been organized a little better or at least consolidated in some ways to make it a little more approachable.

    There are three cities throughout the game: New York, Cuba and Florida. You can (and will) visit back and forth by visiting the airport in each city. It sounds like a pain, but the maps are small enough that I found it painless.

    Without a doubt the most fun I had with the game was when I was attacking other families businesses cannibalizing them into my own crime rings. These rackets--which normally consist of several businesses--have additional benefits that are exclusive to that string of businesses. For instance one racket will grant you larger ammo clips for your crew. One of the bigger ones spans several cities and offers incendiary bullets doubling the damage of your bullets. It's a nice carrot-on-a-stick until the end of the game.

    There are some annoyances in the game worth mentioning (some minor but I’ll let you be the judge). You will use the thumbsticks to navigate the world, but as soon as you enter any menu system--including the Mob View--you must switch over to the D-pad--its inconsistence is an annoyance, and what’s further frustrating is that it doesn’t even offer the option to do so. Also, the game expects you to interact with the world by talking with people on the streets who need favors (and boy there are a lot of them), but there isn’t enough variation on the NPCs, their voices and the environment to keep in very interesting. The graphics are never go beyond mediocre and are never impressive.

    But I think the biggest gripe I have with the game is the severe lack of side missions or alternate activities to participate in. The whole idea of an open world game is to offer the play choice. In Saint’s Row 2 or GTAIV you have so many different activities or side missions at your disposal one could get lost for hours! You can (and in some cases are encouraged) to stray from the main story and get completely lost. That’s the joy of an open world game--you make it your own! Yes I understand that there is a specific story to tell here with The Godfather 2, but the other games I mentioned do as well. I just feel like there was a huge opportunity here to move this game into a more interesting experience than it is and in the end we get a game whose world is nothing more than an empty shell. Perhaps EA is hoping people will get lost in the multiplayer experience? Personally I have no interest in that portion of the game.

    More can be found here for those that are interested: Link Removed
     
    Last edited by a moderator: Apr 9, 2009
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  15. Trusteft

    Trusteft HH's Asteroids' Dominator

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    Interesting, thanks.
     
  16. Trusteft

    Trusteft HH's Asteroids' Dominator

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    btw, if anyone wants them Godfather 1 and 2 are on sale at gamersgate in one package.
     

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