Insomniac - Game Difficulty: We No Longer Solely Think About Making the Most Elite Players Feel Good

Discussion in 'Gaming News Discussion' started by Calliers, Jul 18, 2021.

  1. Calliers

    Calliers Administrator/Editor Staff Member

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    Insomniac Games has said that it has changed its approach towards video game difficulty in recent years, and has chosen to make its games more accessible to a wider audience as opposed to worrying solely about what hardcore players want.

    Speaking to Axios Gaming, Ratchet & Clank: Rift Apart game director Mike Daly said that the team has “sort of shed this conventional wisdom that games kind of need to be a hardass in order for you to get satisfaction out of it.” This doesn’t mean that developers are doing away with difficulty levels. However, they are opting to include more options for those who simply want to experience stories and settings without worrying about dying every minute. Accessibility options also make it possible for disabled gamers to enjoy modern games.

    While Rift Apart isn’t a difficult game, it does come with the option to skip puzzles like The Last of Us Part II. According to Insomniac’s Mike Fitzgerald, adding the ability to skip puzzles “would have been unthinkable three to five years ago.”
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    Source: playstationlifestyle.net
     
  2. Calliers

    Calliers Administrator/Editor Staff Member

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  3. Judas

    Judas Obvious Closet Brony Pony

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    still applicable.
     
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  4. Trusteft

    Trusteft HH's Asteroids' Dominator

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    I like it.
    Having options is not a bad thing.
     
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  5. IvanV

    IvanV HH Assassin Guild Member

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    Accessibility options are a welcome touch. Press X to skip puzzle is kind of... I guess it's better than cutting it out altogether, but it kills a part of the immersion for me. It's not like there is a shortage of walkthroughs and guides for almost any game. Also, adding things like invincibility is nothing new. Traditionally, you'd activate it via a cheat code.
     
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