New: GUI Framework for kX Plugin Dev. @Developers; CLXGUI v1.0(alpha -debug) http://members.home.nl/nahutec/clxgui/clxgui_shot_silver.PNG http://members.home.nl/nahutec/clxgui/clxgui_shot_bleu.PNG http://members.home.nl/nahutec/clxgui/clxgui_shot_classic.PNG I wrote this Framework entirly from scratch using WIN32 API only. No MFC, ATL, WTL or any other library is used. Currently offers the next Windows common controls; - Slider (Trackbar) - Buttons - Checkbox - ComboBox - Static (colororized) - Edit control (colororized) ..and skinnable control objects; - Slider (operable by mouse,wheel and keys) - Rotary Knob (operable by mouse,wheel and keys) - Buttons (2-state and momentary) - Indicator - Peak meter/Level Indicator All these controls are subclassed and wrapped in easy to use classes thereby 'hiding' the usual message handling from the programmer. To avoid discussions about 'Looks&Feel', I decided to use Windows native look with XP-Theming support, and to put default kX Items Reset, Mute, Bypass and Preset on the menu bar. So the plugin's client area can either be 'skinned' or 'plain' Windows. This is about the same approach as VSTGUI. (host provides an OS-specific frame with caption,border, and default controls) At least you don't have to worry about skinning the default kX items! Other Features&Options: - tooltips (independant text) - hand cursor for controls - 'Always On top' (keep visible) - drag on content - kX Fx Quick launch menu - auto-(re)size to background bitmap etc.. Writing a kX Plugin using this framework is practicly the same as with KXGUI (and hopefully even easier). Well there's more to tell ofcourse but since kX coders can be count on less then one hand they can contact me (here,mail or private) if they are interested and wish to recieve the h&lib, and perhaps want to help in testing, bug hunting, solving issues, suggestions etc. /Lex N.