Hi there. My experience with kX DSP involves pasting code snippets from this forum into the Dane editor and saving it and using it. I really know nothing about DSP coding myself. But, I want to know if something can be done. (And, of course, can someone code it for me! ) If my sound were normalized to within (-1, 1), I'd like a function that, when given a sample, returns sin(sample * pi/2). I believe this would give a specific soft clip and limit sound, and could be useful. Anyone help? Thanks.