UT 2003 Patch 2199

Discussion in 'Gaming Discussion' started by The_Neon_Cowboy, Feb 16, 2003.

  1. The_Neon_Cowboy

    The_Neon_Cowboy Well-Known Member

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    List Of Fixes......


    GamePlay:
    - Ambient weapon sounds (like minigun) aren't affected by level ambient sound volume changes.
    - fixed translocator trail effect sometimes not working at start of game
    - fixed blue translocator trail
    - enabled weather effects on DE bonus pack maps
    - made weapon ammo bars more visible on HUD
    - terrain collision bug fix (this fixes the holes on CTF-Citadel and BR-Anubis)
    - fixed Geothermal red flag base pipe hole
    - fixed personal weapon stats for zoom instagib.
    - fixed BR ball getting stuck in BR-TwinTombs
    - fixed shark skin in multiplayer (DM-Oceanic)
    - allow players to join chosen team even if its filled with bots
    - fixed switchtolastweapon not working properly with link, lightning, and painter
    - Made minigun and link "lock-down" effect configurable (server-side). To change the effect,
    you will need to add the following lines to your UT2003.ini file, in the [UnrealGame.Deathmatch] section:

    MinigunLockDownFactor=1.0
    LinkLockDownFactor=1.0

    The default is 1.0. A value of 0 = no momentum imparted, so no lockdown. This is visible in the game rules (in the server browser, or when pressing F2).

    - added ability to turn off translocator switching back to previous weapon if fire is pressed while alt-fire still held down.
    To change, add the following section to your user.ini file:
    [XWeapons.Translauncher]
    bPrevWeaponSwitch=false

    Spectating:
    - Added setspectatespeed exec function, which allows you to change the speed at which spectator moves on the fly. Default speed is 600.
    - improved spectating switching between viewed players
    - switching between viewed players doesn't lose behindview setting
    - added player names and beacons to spectator view. Can be hidden by adding the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section of your UT2003.ini.
    - don't show "now viewing" at resolutions < 640x480
    - added viewed player name to first person HUD.

    Mod support:
    - Fixed AddIni command for updating ini files by patches and umods.
    - fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is used to verify that bots can use the Jumpspots as they are currently placed and flagged).
    - Modified Speech Binder and Controls config to be more flexible

    Networking/Servers:
    - reduced cheat protection false positives
    - stats work for servers with bots (bots not included in stats)
    - fixed: tournament mode can be configured from ut2003.ini
    - removed log spam when players join using model not on server
    - fixed bots balancing servers
    - Fixed performance issue with ElecFields on dedicated servers
    - Fixed challenge/response mechanism to prevent fake players
    - String memory allocation server crash fix.
    - Remove 's before returning player and server name in GameSpy query
    - Disable echo replies in GameSpy query
    - Fixed nametable overflow crash for hacked package files
    - Fixed unreal:// URL overflow crash
    - Limit number of successful connections from a single IP per minute.
    Configured by these settings (default values):

    [IpDrv.TcpNetDriver]
    MaxConnPerIPPerMinute=5
    LogMaxConnPerIPPerMin=False

    Webadmin:
    - Removed config keyword from QueryHandlers variable declaration
    - Added server name to browser title bar in webadmin
    - Fixed CurrentGame maplist select not auto-selecting the currently playing map in webadmin
    - Fixed mutator sorting on Mutators page in webadmin
    - Added more support for skinning webadmin
    - Fixed sorting on Player List page
    - Fixed Player List page display for specs
    - Added support for banning/unbanning by ID to webadmin (hash appears in Player List & Banned IPs)
    - Fixed display problem with mutators that do not have configured groups
    - Added checks to IPPlayer page for invalid IP addresses in ban list
    - Completed localization support for webadmin
    - Added security level listing to Rules/Settings pages (master admin will see associated security level for each setting)

    Demo Recording:
    - fixed ability to fire while viewing client-side demos
    - fixed ping on scoreboard of client-side demos
    - fixed client-side demo playback speed problem
    - fixed various weapon effects (bullet hits, link beam) with client-side demos
    - fixed client-side demo playback jerkiness

    Menus/Interface:
    - fixed problem with changing weapon bindings key for shock rifle and bio rifle from menus
    - added icons to server browser, showing if servers are passworded, have stats support, are latest version, are running any mutators, or are running instagib.
    - Properly disconnect from server when getting back to the main menu
    - Fixed the Password entry dialog to convert " ", "?" and "" to "_"
    - Fixed stats dialogue to auto-select "enable stats" when you first
    connect to a stats server

    Other:
    - Fix for longer loading times experienced by some users with 2186
    - Karma Physics: Make SSE do the same thing on AMD and Intel processors.
    - Fix bug with sphere-convex contact generation (eg. driving on blocking volumes)


    Get It Here

    http://www.3dgamers.com/dl/games/unrealtourn2/ut2003-winpatch2199.exe.html
     
  2. CherryPopper

    CherryPopper New Member

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    Thanx there Neon_Cowboy.. i heard about this patch a couple days ago .. gonna go give it a whirl now.

    I'm still wondering when Epic is going to get around to releasing their bonus pack. I thought is was coming *any day now*..heh
     
  3. The_Neon_Cowboy

    The_Neon_Cowboy Well-Known Member

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    I allready have it :D

    It's out!
     
  4. dipstick

    dipstick New Member

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    Awesome; thx for the heads up
     
  5. farmeunit

    farmeunit New Member

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    Bonus Pack

    Neon_Cowboy - I only have the Digital Extremes Bonus Pack. I didn't think the Epic one was out. Where is it?
     
  6. The_Neon_Cowboy

    The_Neon_Cowboy Well-Known Member

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    oops! thats all I have :tears: Digital Extremes Bonus Pack
     
  7. pat1999

    pat1999 New Member

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    i installed it now my ut dont work...and it says insert cd...i reinstalled the cd crack and still doesnt work. why
     
  8. CherryPopper

    CherryPopper New Member

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    Not sure there pat1999, I have a retail copy
     
  9. The_Neon_Cowboy

    The_Neon_Cowboy Well-Known Member

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    becouse it new... you'll need a new cd crack it to stop asking for your cd... assuming you must have one.... use it till the new crack comes out...
     
  10. pat1999

    pat1999 New Member

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    hahha..u guys buy games...who does that
     
  11. ToshiroOC

    ToshiroOC Unbiased.

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    I do, pat, since I don't like to steal software, and I like to support the software companies who make the software I use...
     
  12. Darksider

    Darksider I Play NWN and UT2003

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    I do, for games I really like. I buy them so I don't have the exact problems that you are having. ;)
     
  13. HardwareHeaven

    HardwareHeaven Administrator Staff Member

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    we live in a very "take" society

    and just remember for all those great games you dont buy, it affects future game development. yes I know that sounds old but its true. I heard from a good source that was why Rockstar werent going to develop Vice City on the PC format. the PS2 market was much more profitable.

    so my advice is. for all those games you CAN afford and you love. its worth giving something back.
     
  14. Duddy76

    Duddy76 *ThE *"PrOpHeT"*

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    lol

    lol....alredy have the patch
     
  15. Duddy76

    Duddy76 *ThE *"PrOpHeT"*

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    but...

    nothing changed though :p
     
  16. Duddy76

    Duddy76 *ThE *"PrOpHeT"*

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    bah...

    lot of fixes...yeah sure :p
     
  17. bbabnikk

    bbabnikk New Member

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    Heh...Vice City Is Coming out for PC...I Saw it on their website
     
  18. The_Neon_Cowboy

    The_Neon_Cowboy Well-Known Member

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    Re: but...

    multi payer server brower few chages thier ... otherwise mostly fixes...


    If no one buys the games then they will stop makeing them.. then what would you play then? doom? LOL


    I agree compleatly...... people like pat1999 make copy protection nessacary.. Companies see that pople are ripping off ther games to much they put some real pain in the *** copy protection in it. I have allready noticed some programs requireing special web / phone activation to use thier software. Evey time it is installed!
     
    Last edited: Feb 26, 2003
  19. Chaos

    Chaos Number Nine

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    I agree that you should buy the games that you play on a regular basis. I finally found that the CD1 with SecureRom 4.8 can be successfully copied to protect your original. It was a bit of a pain in the ass to get it to work but now I don't have to Duct Tape my cdrom drive shut to protect the cd :drool:
     

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