Vocal Morpher and Reverb

Discussion in 'Effects and the DSP' started by Polliwog, Nov 11, 2003.

  1. Polliwog

    Polliwog New Member

    Oct 10, 2003
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    Greating all!

    First of all, congratulations to all the programmers and musicians out there who have made kX a reality.
    kX is the most exciting thing, it is alive, growing, expanding,...
    Bravo to all !

    I have two quick questions. I have not seen any threads about this...
    ...if I missed something, pls thread me.

    What is your opinion on this effect in LiveWare?
    Personally, I always liked this effect, very psychedelic.
    It is like a cross between a flanger and a vocoder, and more...
    It probably could go even further...

    A phoneme
    A phoneme coarse tuning
    B Phoneme
    B Phoneme coarse tuning
    LFO (sinusoidal, triangle, saw)
    LFO rate (0 to 10 Hz, 0.01 Hz increments)

    The phoneme parameters are:
    A, E, I 0, U, AA, AE, AH, AO, EH, ER, IH, IY, UH, UW, B, D, F, G, J, K, L, M, N, P, R, S, T, U and V
    Each one seems to give a different type of vocalization type effect.
    I presume the LFO cycles between A and B phonemes.

    What on earth is this thing?
    Is it an offshoot from speech synthesis or something?
    What on earth was it developed for, gaming?
    It is definately intriguing to say the least.


    The Reverb effect is very complex with BIG FX.
    Wide range of pleasant to quite disturbing effects, from subtle to total chaos.

    28 parameters, 4 channel output
    Air absorbtion parameters (for damp caves I presume*...)
    Detuning and scaling factor controls (most interesting part for me)
    Pan and path azimuth and divergence controls (3D perception stuff?*)
    Decay, Echo depth and rate controls.

    This is, I presume, a gaming thing (*).
    It does have it's musical applications however, it does give some very interesting effects, very ambiant.
    Very comprehensive, all-in-one environments.

    What are your thoughts on that one?

    Somehow all these effects seem to all fit into the 10k1. They must be relatively efficient.
    For exaple, the AfterSixPakEL preset has Chorus->Vocal Morpher->EchoTwoTap->Normal Reverb
    It can also handle the 4 channel reverb

    How difficult would it be to bring such things into the kX DSP LiveWare section?
    Since it has already been coded for 10k1, is it available to us somehow?

    Are there copyright issues with using these codes?


    An avid kX fan
  2. Eugene Gavrilov

    Eugene Gavrilov kX Project Lead Programmer and Coordinator

    Dec 7, 2002
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    >> How difficult would it be to bring such things into the kX DSP LiveWare section?

    very difficult
    although you can get the actual microcode used in the LiveWare, you cannot find the -source-code- for the host part:
    that is, all your 'user-level' parameters need to be translated into the DSP registers
    and the formulas might be very complex

  3. Polliwog

    Polliwog New Member

    Oct 10, 2003
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    Dear Eugene,

    Thank you very much for your reply.
    I understand the issues a little better now.

    Perhaps the solution is very much simpler now that I have two cards:
    1. AUDIGY PLATINUM. KX is critical for proper ASIO support and latency, DSP effects, routing and automation,... I want my best card with my best codecs KX. This is my starting point.
    2. SB4832Value. Now a simple digital FX engine running Creative drivers, slave to KX Audigy. Noisy AC97 codecs bypassed (Note: The effects I want to access in creative drivers are often so strange that noisy input is not always an issue).
    This will get me by.

    I think we can never thank you and your team enough for KX.
    Nonetheless (at the risk of sounding like a looped wave file), THANK YOU!

  4. toybani

    toybani New Member

    Sep 25, 2012
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    vocal morpher is fantastic.... used to have this when i used my creative 5.1... is there any plug-in for cubase similar to this?? or is there any other way to create it???

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