Xsumm Questions

Discussion in 'Effects and the DSP' started by pan_ziege, Jun 23, 2003.

  1. pan_ziege

    pan_ziege New Member

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    Hi, fairly new to kX and i've got a few questions

    I've been looking around and haven't found any
    documentation on exactly what the xsumm modules
    do. I'm trying to set up my audio hardware to give
    the most accurate portrayal of sound and frequency
    responses as possible (for accurate eqing/mixing of
    home recordings) and info on the xsumm would be
    very helpful to properly configure everything that
    could color the sound of things.

    In bypassing the xsumm modules the sound of things
    definitely changes, but i'm a bit more unsure how they
    should be configed to be the most 'accurate'.

    In addition, does anyone have any advice about kX
    settings in the pursuit of accuracy in general or
    working with an original SB platinum + live drive.

    Any assistance would be greatly appreciated. Thanks

    - PZ
     
  2. Eugene Gavrilov

    Eugene Gavrilov kX Project Lead Programmer and Coordinator

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    xsumm: ['edit' command in the kX DSP window]

    macs tmp, 0x0, inl, level;
    acc3 outl, tmp, in_mono, 0x0;
    macs tmp, 0x0, inr, level;
    acc3 outr, tmp, in_mono, 0x0;

    what does this mean? :)

    output=in*level+in_mono,
    that is, the output signal is a summ of unmodified 'mono' input and attenuated 'inl/inr' signal

    in general, it is used for mixing mono and stereo reverb/chorus
    stereo data goes from 'Wave' source while 'mono' goes from both 'Wave' and 'Synth'

    this effect is a little bit outdated (but still uploaded by default)
    perhaps, using 'FxMix' is preferred

    /Eugene
     

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